Why You Must Have Anti-Air in Tower Rush
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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Aerial Behemoths: Lava Hound and Balloon
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
- His spawn damage and constant stun effect drastically slows down the Balloon's approach.
- Beware of the Lava Pups.
- A ground-only tank killer (like a Mini P.E. When you loved this article in addition to you want to acquire more details regarding tower rush i implore you to stop by our internet site. K.K.A) is 100% useless against an air deck.
Building the Perfect Air Defense
For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
| Enemy Unit | How to Stop it |
|---|---|
| Inferno Dragon (High escalating damage) | Electro Wizard or Zap spell; the constant stun resets the damage beam completely |
| Minion Horde (Massive flying swarm) | Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly |
Watching the Skies
You must respect the Z-axis and prepare your arsenal accordingly.
If your towers fall to the Balloon every time, you must redesign your support structure.

